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dungeonmaker-js / dungeonmaker-js / Cell

Variable: Cell ​

const Cell: object

Defined in: packages/dungeonmaker-js/src/cell.ts:8

Cell values of a generated dungeon. The numbering is the order of the library enum alifegames::SquareData, so the bridge can copy cells without a translation table.

Type Declaration ​

Closed ​

readonly Closed: 1 = 1

Column ​

readonly Column: 19 = 19

GuaranteedClosed ​

readonly GuaranteedClosed: 3 = 3

GuaranteedOpen ​

readonly GuaranteedOpen: 2 = 2

HorizontalDoor ​

readonly HorizontalDoor: 11 = 11

InsideAnteroomOpen ​

readonly InsideAnteroomOpen: 10 = 10

InsideRoomOpen ​

readonly InsideRoomOpen: 8 = 8

InsideTunnelOpen ​

readonly InsideTunnelOpen: 9 = 9

Mob1 ​

readonly Mob1: 13 = 13

Mob2 ​

readonly Mob2: 14 = 14

Mob3 ​

readonly Mob3: 15 = 15

NonJoinClosed ​

readonly NonJoinClosed: 5 = 5

NonJoinGuaranteedClosed ​

readonly NonJoinGuaranteedClosed: 7 = 7

NonJoinGuaranteedOpen ​

readonly NonJoinGuaranteedOpen: 6 = 6

NonJoinOpen ​

readonly NonJoinOpen: 4 = 4

Open ​

readonly Open: 0 = 0

Treasure1 ​

readonly Treasure1: 16 = 16

Treasure2 ​

readonly Treasure2: 17 = 17

Treasure3 ​

readonly Treasure3: 18 = 18

VerticalDoor ​

readonly VerticalDoor: 12 = 12

DungeonMaker 2.05 © Peter Henningsen. WebAssembly port, package and site created by spearwolf. Released under GPL-3.0-or-later. About · License